BonesPro plug-in for 3D Studio MAX
BonesPro plug-in for 3D Studio MAX is a sophisticated, fast and optimized technology for organic skinning of
characters and objects in Autodesk 3ds Max. It allows you to create high quality skin meshes rapidly with
easy-to-understand bone influences and vertex assignments, impressive real-time skin-deformations and special-effects.
BonesPro offers now an effective selection enchacement with its integrated soft selection for vertex-based weight
adjustments. This enables artists to fine tune the weights in critical areas in a way that blends smoothly into the
surrounding mesh and avoids undesired rough wrinkles of the surface.
BonesPro 4.52 delivers a simple solution to transfer all Vertex Weigths to Skin and from Skin back. This makes it possible
to immediately use existing exporters, file formats and game engines that have support for the default Skin modifier.
- Windows 8/7/XP/Vista
- Microsoft .NET 2.0 installed
|License:||Free to try |
Key Features of BonesPro plug-in for 3D Studio MAX:
BonesPro delivers fast results through a quick assignment set-up and convenient adjustment options.
Meshes deform like elastic skin, avoid face clipping and don’t tear vertices too far apart from each other.
Hypodermic deformer objects can handle the most problematic areas in an animated mesh with ease.
API access allows integration into existing pipelines and Teams can collaborate on scenes without having to supply everyone with licenses.
- And Beyond
BonesPro can not only be used for traditional character skinning but also for many specialized animation effects.
- Installer improvements for service updates and Windows7 support.
- Accuracy for certain mesh deformation calculations increased. This now generates generate smoother deformations.
- Soft selection options added to improve vertex-based fine tuning workflow.
- Converter to/from Skin modifier.
- License validation more responsive.
- Various minor improvements.
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