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3D Modeling & CAD

GrowFX GrowFX is a new system of plant modeling and animation plug-in for Autodesk ® 3ds Max ® . allowing you to build any plants and trees.
GrowFX creates broad-leaf, coniferous and palm trees, flowers, ivy and other kinds of foliage. Featuring unique modeling tools, GrowFX lets you create creeping plants, winding themselves around objects of a scene, sheared plants of any shape. Plants may take the shape of any space, winding around objects that surround it. GrowFX is completely compatible with 3ds Max ® . Almost all parameters can be animated, which allows you to create animation of a plant swaying in the wind, animation of plant growth and many other kinds of animation. There is also a possibility to use MAXScript to edit parameters.

Software Information System Requirements
Version: 1.5.0 SP1
  • Windows 7, 2000, XP, Vista
  • 500 MHz Intel Pentium III processor and later.
  • 3dsMax 9/2008/2009/2010/2011
File Size: 11.50 MB
License:Free to try, $325.00 to buy
Rating :

Key Features of GrowFX:
  • A plug-in for Autodesk® 3ds Max®
    GrowFX allowing you to build any plants and trees. It works in 3ds Max 9, 2008, 2009, 2010, 2011 (32/64-bits) and 3ds Max Design 2009, 2010, 2011 (32/64-bits).
  • Creation of realistic trees
    GrowFX allows you to create extremely realistic trees thanks to a special technology called Meta mesh. With Meta mesh, it is possible to combine a trunk and branches into a single surface with smooth transitions at the points of contact. Meta mesh can also create tree trunks of any shape.
  • Create grass and woodland
    One GrowFX object can be used to create a single plant or a group of plants. You can do it by distributing either by specified start points, or from a surface of an object. In case of distribution from an object surface, values of some parameters can be controlled by texture maps. For example, maps can control density of plants, height of plants, etc
  • Create sheared plants
    The direction modifier named Object slice direction allows you to create sheared plants of any shape. In doing so, you can make use of standard shapes from helper objects of the Exlevel category, including plane, box, sphere, as well as a shape of any other geometric object of a scene.
  • Create climbing and trailing plants
    The direction modifier called Object reaction direction allows you to create a variety of climbing and trailing plants by using path reaction (reflection / magnetic) to other objects of a scene. Moreover, reactions can help you create plants growing around different obstacles or plants in closed places.
  • Create plants of any shape
    GrowFX allows users to specify any shape for stems and branches. This can be achieved thanks to splines, using the Spline direction modifier. In doing so, you can use interpolation between different splines, creating smooth transitions from one shape to another.
  • Animation in GrowFX
    You can animate almost all parameters and create any plant animation: growth, wind, etc. It's also possible to use the Affects mechanism to get specific parameters to influence others, so that you do not have to configure animation by hand. For example, you can set up a dependency of the length of main branches from the overall height of a tree, and dependency of small flowers from the length of main branches. Then it'll be enough to animate a tree height to create a fully-fledged animation of a growing plant.
  • Use of custom geometric objects
    GrowFX offers a mesh builder called Instanced geometry. It allows using any geometric objects and even entire object hierarchies made by the user to create leaves, flowers, fruit and many other objects that may be required for a plant. Besides, you can use animation of these objects to show stages of their growth, distributing them over the main plant. For example, you can create a plant with blooming flowers in the lower part and buds on top. A GrowFX object can inherit all materials from the used objects. Objects can deform along path directions which can be used to create custom leaves. By creating only one geometric shape of a leaf, you can make it sway in the wind or make leaves look unique thanks to chaotic directions.
  • Speed of display in viewport
    As a rule, most plants in 3D have many polygons and vertices. It makes it hardly possible to display many plants in viewport. In GrowFX this issue is solved. There is a special display mode called View line only which displays models in viewport as simple lines. Moreover, for paths that generate many lines (for example, leaves or small branches), you can set up the amount to be displayed in viewport by setting the lowest value of Percentage of paths.

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